I Am Alive will probably not be coming to PC, the game's creative director Stanislas Mettra has told IncGamers. Already confirmed for some point next year on Xbox Live Arcade and PlayStation Network, the problem with releasing a PC edition is that piracy makes profitably uncertain.
However, Mettra is aware of the fact that PC gamers have bad credit loans been vocal about the lack of an official statement regarding a PC release.
"We’ve heard loud and clear that PC gamers are bitching about there being no version for them," said Mettra.
"But are these people just making noise just because there’s no version or because it’s a game they actually want to play? Would they buy it if we made it?"
Whether they would buy it or not, Mettra believes unsecured loans piracy makes porting games to the platform financially difficult.
"It’s hard because there’s so much piracy and so few people are paying for PC games that we have to precisely weigh it up against the cost of making it. Perhaps it will only take 12 guys three months to port the game to PC, it’s not a massive cost but it’s still a cost. If only 50,000 people buy the game then it’s not worth it."
Our full, two-part interview with Stanislas Mettra will be published later this week. Part one is focused on the business/production side of the game, part two delves into the gameplay.
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